Day One is over for me
I made it through the first day of the Jam, yeah! This is what I’ve got so far:

I have a generated solar system, a living crew, meaning they need food and water to live, the crew is getting paid and all of them are aging. I can accelerate the time (really useful for interplanetary travelling) and thanks to the map, I know where I am in the system.
I’ve also created the basics, like a sliced sprite, for tooltips and more or less dynamic buttons on the bottom.
Plans for tomorrow
- travelling between planets (almost everything is prepared for this)
- contracts (to earn some money from the colonists)
- trading (to earn even more money and be sure that the crew won’t starve)
- crew skills (every ship needs its specialists)
- crew management (hire and fire)
And some UI improvements at the very end ;)